And fans of carrot on a stick design.īad Luck Protection for getting Reds from chests I dont know, its a shame that devs, i assume, see “endgame” starting from 1000 hours played mark. Now if they’ll introduce something like quest&contracts where you need 5 days to get 1 red item (of 50 total reds), that rate of getting them is still ridiculously slow. For comparison, recall how many hours one walk through of witcher 3 or skyrim takes. Its wrong imo, if a player doesn’t have all endgame content (all reds) by 300 hours mark. I feel like the game locks me with same loadouts, is designed to prevent from trying new stuff, so i’d get bored faster and play less / leave. It takes me 1-2 runs to experience a build/weapon fully, its 10 times faster the rate of making new builds/weapons with current crafting and grind for resources. Fot ppl like me, who know exactly what builds they want to try. Double hate for rng crafting with scarce resources you must grind for hours. I would seriously pay for DLC, that allows to pick exact item properties for x3 cost of normal reroll, same with trait. Mods that allowed to cheat in items and gems simply revived the game for me, and i’ve spent another 800 hours tinkering with gear and trying new stuff constantly, all interesting builds for any hero. I’ve seen that before in Verm 1, where i had muuch more ideas than resources, the gem grind for rng trait rerolls was so painfully slow… it was very boring, playing with same gear or random non-sensical trait combos. And even with fixed green dust problem i’m sure i’ll be in constant deficit in gems while trying to test something new. I have loads of ideas about builds i wanna make, for all weapons and heroes (especially after doing breakpoints guide). I feel that the reward could be higher in higher difficulty, but never in term of power, more in term of “glory” and that is, i think, the goal of the update “fashiontide” wich was teased recently.Īnd its best we keep bringing it, to show devs how many people want higher and more consistent red drops… The last point i would like to add is that veteran item ONLY drops at 300 power, meaning you will already have a lot of stuff/craft/skills in the game at that point it is not being more powerful that will matter, but be more prestigious. If it took you 500 hours to get ONE red you will feel that this red is the most unique one, if you got multiple one early it will loose value (it does not make the game fair again tho). But the system wich would eventually add up to 100% of luck to have a veteran item does not seem the desire of fatshark because it would break one of the only reason to have a red in the first place: glory. The fact that some people are unlucky is always unfair and not fun. Of course veteran item are better for the only reason that they always have perfect stat making reroll way more effective, but the damage you do are not affected, the number of passive on the weapon are not affected etc etc. You CAN have perfect stat on a exotic weapon, and for that you will need dust wich need a lot of chest, wich needs a lot of win. The real benefit of a veteran item is not its stat more its glory. I think the real trouble here is that fatshark does not want people to have a guaranteed red item ever.
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